Monday, 3 November 2008
Sunday, 14 September 2008
healing RFC
I logged on half-heartedly to EU WOW late this fine Sunday morning while waiting for my wife to wait and thought I'd have a final go at getting a group together for my priest's expedition into RFC.
To illustrate my mood at the time I've been regretting pouring time into EU WOW for a multitude of reasons. The "english" servers seem heavily populated by Scandanavian players speaking their own language(s). On a low population this server this causes some issues with getting groups, especially for lower level dungeons as most of the population is level 70 anyway.
I'm becoming keen to both play other MMPORGs. Warhammer Online looks especially interesting, although I'll probably do the same thing I did with AoC (that particular wait and see proved wise). EVE Online also intrigues me.
I'm very keen to do more away more things away from the computer as having both my work and free time spent in the same (cyber)space strikes me as unhealthy.
I log-in and see 3 other people looking for a RFC group. One is a warrior and another a mage. We form a group with another warrior and a paladin. (The Paladin later flaked out and we were joined just before Tar by a rogue). Now the 2nd warrior was fail, but not completely so. He just seemed to stand around for a long time before joining fights. The Tank and the mage were awesome. The mage's CC was excellent. The tank generated enough threat to keep ahead of the mage's dps. He chain-pulled well. The moment I got attacked he would taunt the offending mob onto him. All around awesome-sauce. I didn't believe PUGs could be this competent.
Jergosh dropped Robe of Evocation and I won the roll vs the mage, but while a nice upgrade the real prize was finding the proverbial diamonds in the dogshit of PUGing.
To illustrate my mood at the time I've been regretting pouring time into EU WOW for a multitude of reasons. The "english" servers seem heavily populated by Scandanavian players speaking their own language(s). On a low population this server this causes some issues with getting groups, especially for lower level dungeons as most of the population is level 70 anyway.
I'm becoming keen to both play other MMPORGs. Warhammer Online looks especially interesting, although I'll probably do the same thing I did with AoC (that particular wait and see proved wise). EVE Online also intrigues me.
I'm very keen to do more away more things away from the computer as having both my work and free time spent in the same (cyber)space strikes me as unhealthy.
I log-in and see 3 other people looking for a RFC group. One is a warrior and another a mage. We form a group with another warrior and a paladin. (The Paladin later flaked out and we were joined just before Tar by a rogue). Now the 2nd warrior was fail, but not completely so. He just seemed to stand around for a long time before joining fights. The Tank and the mage were awesome. The mage's CC was excellent. The tank generated enough threat to keep ahead of the mage's dps. He chain-pulled well. The moment I got attacked he would taunt the offending mob onto him. All around awesome-sauce. I didn't believe PUGs could be this competent.
Jergosh dropped Robe of Evocation and I won the roll vs the mage, but while a nice upgrade the real prize was finding the proverbial diamonds in the dogshit of PUGing.
Saturday, 6 September 2008
wow on backburner
for 3 weeks while I make some IRL gold.
I did get a tank run in in RFC and it was interesting. Taunt seems to be the primary skill at this level with pugs as I spent most of my time taunting mobs back to me when the dps completely refused to focus fire. We didn't wipe and we made very quick progress tho. I was pleased with the run as altho I felt a little like I was depserately button mashing at times in regards to threat generation and damage, and I def need more practice to get back into a good shield block/revenge timing routine, my awareness of which dps/healer (who wanted to dps) had just pulled someone and quickly taunting them back to me saved us from wiping. Overall challenging and fun, I definitely want to explore tanking more, preferably with a group that has a clue, tho some pug practice has a lot going for it as well.
Immediately afterwards I ran RFC again on my priest healer. While I think a healer may end up being my primary wow character the most remarkable thing about this run was that it made me even happier with my tanking performance. Our tank didnt understand that if he didnt throw up some AoE threat on his secondary mobs they'd attack me the moment I healed him. He also completely failed to take threat back from any mob on me or anyone else, seeing his job more as dpsing his main target. We wiped twice before even getting to Maur Grimtotem and I left.
I did get a tank run in in RFC and it was interesting. Taunt seems to be the primary skill at this level with pugs as I spent most of my time taunting mobs back to me when the dps completely refused to focus fire. We didn't wipe and we made very quick progress tho. I was pleased with the run as altho I felt a little like I was depserately button mashing at times in regards to threat generation and damage, and I def need more practice to get back into a good shield block/revenge timing routine, my awareness of which dps/healer (who wanted to dps) had just pulled someone and quickly taunting them back to me saved us from wiping. Overall challenging and fun, I definitely want to explore tanking more, preferably with a group that has a clue, tho some pug practice has a lot going for it as well.
Immediately afterwards I ran RFC again on my priest healer. While I think a healer may end up being my primary wow character the most remarkable thing about this run was that it made me even happier with my tanking performance. Our tank didnt understand that if he didnt throw up some AoE threat on his secondary mobs they'd attack me the moment I healed him. He also completely failed to take threat back from any mob on me or anyone else, seeing his job more as dpsing his main target. We wiped twice before even getting to Maur Grimtotem and I left.
Saturday, 30 August 2008
mutanus dead
Back in we go. We kill Lady Anacondra again on the way to Pythas. Bitch drops a blue 10 slot bag. Umm. Thanks?
We move quickly up the tunnel to where we wiped last night and clear it with the extremely complicated plan of sending the pets to tank the first druid. How we wiped last night is unclear. Well maybe the How is clear, it's more how tired do you have to be to think hitting the guy farthest away is a great idea?
Pythas was easy and dropped Armor of the Fang. On to Skum who gave up the dagger instead of the cloak we wanted. I took the armor and J took the dagger, equipping it. Up the hill to Serpentis and we came across the gap we had to jump. I jump, my pet falls and suddenly there's a deviate dreadfang or something on me. My pet decides not to reappear and I have too much threat by the time J makes the jump (also sans pet) to have her take aggro while I heal. I die but the deviate is at 15% so at least J will survive.
Not. She dies just before the deviate is about to, turns to me in frustration and exclaims "I wasn't doing any damage when I hit it" followed swiftly by "oh fuck - my dagger skill is like zero". Ok let's get dinner, reset the dungeon to see if we can get the cloak from Skum and complete all four fanglords in one run so Mutanus can kill us.
(dinner was hot btw, french cafe, organic food, tasty confit de canard and a honey dew ale - guaranteed to remove any wipe frustrations)
We start again and things go smoooooth. Fast run, chainpulling trash groups with no mistakes. Pythas down and he drops the Armor again for J. Skum drops and gives up the Tail Spike AGAIN, I take it but don't equip yet. My scorpid still fails the jump on the way to Serpentis but we'd used tracking to make sure nothing was anywhere near us and Scorpi decided to join us after ten seconds or so. Serpentis was simple and we crossed our fingers for the bow or even the boots (both of which I'd have let J take). Instead he dropped the gloves. /cry
I'd read that Verdan hits hard but with two tanks it should be fine. Scorpi and Oinker lead the charge. I throw a heal on Scorpi after the first hit but he'd dropping health crazy fast. A glance at Omen shows Scorpi with an untouchable threat lead so I tell J to open up fully. I'm 2nd in threat, she's third and Oinker is a distant fourth. Experience has lead me to believe that "what the fuck is your pet doing?" is neither helpful to the run nor conducive to a harmonious home life.
Scorpi drops and Verdan lumbers (the word is fortunately accurate - dude moves at a snail pace) towards. When he starts lumbering I realise we're going to drop him before he gets within 6 yards of us, which is nice because Bol really didn't want to "tank" him and deal with the inevitable corpse run.
"Oinker didn't get any threat" J announces making me warm inside that she was paying attention and on top of things. "Oh. Growl was off."
ahhh. /shrug. No harm no foul.
Verdan dropped the useless shield, but none of his loot is any good for us so I didn't really care - i just wanted to kill him. We drop through screaming gully to get back to the 4 way cave. And when I say "we" I mean J made me go first to check the fall didn't kill me.
Cobrahn gave up the Leggings of the Fang for me and Anacondra dropped the Serpent's Shoulders for J. It was pretty weird how we kept getting the same drops as yesterday but weird in an awesome way.
We cleared all around the route to Naralex and started the escort quest. Very very simple, I don't see how any 5 man group of any level can possibly fail it. We got lucky on drops again when Mutanus gave up the Deep Fathom Ring for J. And after running around the talk to quests from the glowing shard quests we got 7 kajillion xp each and an answer to why Falla Sagewind was standing on top of the wailing caverns mountain.
2.5 hrs all told and would have been a lot faster had we not had to keep throwing stuff away to make space in our bags. This place has a ton of good greens and has pretty much solved the gear problem for our lower level characters. It also provided stacks and stacks of leather for J to max her LW.
Oh I almost forgot. Early in the final run Gloves of the Fang drop from a druid. I give them to J and tell her to equip them.
"really?"
"course. you have them." I say basking in my beneficence
"but we can sell them"
D'oh. At least one of us was awake.
We move quickly up the tunnel to where we wiped last night and clear it with the extremely complicated plan of sending the pets to tank the first druid. How we wiped last night is unclear. Well maybe the How is clear, it's more how tired do you have to be to think hitting the guy farthest away is a great idea?
Pythas was easy and dropped Armor of the Fang. On to Skum who gave up the dagger instead of the cloak we wanted. I took the armor and J took the dagger, equipping it. Up the hill to Serpentis and we came across the gap we had to jump. I jump, my pet falls and suddenly there's a deviate dreadfang or something on me. My pet decides not to reappear and I have too much threat by the time J makes the jump (also sans pet) to have her take aggro while I heal. I die but the deviate is at 15% so at least J will survive.
Not. She dies just before the deviate is about to, turns to me in frustration and exclaims "I wasn't doing any damage when I hit it" followed swiftly by "oh fuck - my dagger skill is like zero". Ok let's get dinner, reset the dungeon to see if we can get the cloak from Skum and complete all four fanglords in one run so Mutanus can kill us.
(dinner was hot btw, french cafe, organic food, tasty confit de canard and a honey dew ale - guaranteed to remove any wipe frustrations)
We start again and things go smoooooth. Fast run, chainpulling trash groups with no mistakes. Pythas down and he drops the Armor again for J. Skum drops and gives up the Tail Spike AGAIN, I take it but don't equip yet. My scorpid still fails the jump on the way to Serpentis but we'd used tracking to make sure nothing was anywhere near us and Scorpi decided to join us after ten seconds or so. Serpentis was simple and we crossed our fingers for the bow or even the boots (both of which I'd have let J take). Instead he dropped the gloves. /cry
I'd read that Verdan hits hard but with two tanks it should be fine. Scorpi and Oinker lead the charge. I throw a heal on Scorpi after the first hit but he'd dropping health crazy fast. A glance at Omen shows Scorpi with an untouchable threat lead so I tell J to open up fully. I'm 2nd in threat, she's third and Oinker is a distant fourth. Experience has lead me to believe that "what the fuck is your pet doing?" is neither helpful to the run nor conducive to a harmonious home life.
Scorpi drops and Verdan lumbers (the word is fortunately accurate - dude moves at a snail pace) towards. When he starts lumbering I realise we're going to drop him before he gets within 6 yards of us, which is nice because Bol really didn't want to "tank" him and deal with the inevitable corpse run.
"Oinker didn't get any threat" J announces making me warm inside that she was paying attention and on top of things. "Oh. Growl was off."
ahhh. /shrug. No harm no foul.
Verdan dropped the useless shield, but none of his loot is any good for us so I didn't really care - i just wanted to kill him. We drop through screaming gully to get back to the 4 way cave. And when I say "we" I mean J made me go first to check the fall didn't kill me.
Cobrahn gave up the Leggings of the Fang for me and Anacondra dropped the Serpent's Shoulders for J. It was pretty weird how we kept getting the same drops as yesterday but weird in an awesome way.
We cleared all around the route to Naralex and started the escort quest. Very very simple, I don't see how any 5 man group of any level can possibly fail it. We got lucky on drops again when Mutanus gave up the Deep Fathom Ring for J. And after running around the talk to quests from the glowing shard quests we got 7 kajillion xp each and an answer to why Falla Sagewind was standing on top of the wailing caverns mountain.
2.5 hrs all told and would have been a lot faster had we not had to keep throwing stuff away to make space in our bags. This place has a ton of good greens and has pretty much solved the gear problem for our lower level characters. It also provided stacks and stacks of leather for J to max her LW.
Oh I almost forgot. Early in the final run Gloves of the Fang drop from a druid. I give them to J and tell her to equip them.
"really?"
"course. you have them." I say basking in my beneficence
"but we can sell them"
D'oh. At least one of us was awake.
Friday, 29 August 2008
wailing caverns - part a
Our two intrepid hunters entered wailing caverns at level 21 without the aid of a party. We wiped at the first major junction. It's been a little while since we played the hunters so we partially attributed the epic phail to that. Mend pet ticking for 25/3 didnt exactly help tho.
So we killed a couple of things to ding 22 and get new training. This proved wise when we got the mend pet upgrade (an increase of 100%), the growl upgrade (which meant our little tanks would actually be able to hold some aggro rather than having the amazing mob-repelling abilities of your average low-level, battle-stanced, 2H-wielding wannabeatank) and some passive nature resistance.
take two.
MUCH smoother. While it's true we could just get a group we'll be doing plenty of pugging on the druids, and I'll be tanking pugs in every instance on Tankit. So duoing some instances on our hunters is fun as long as we can do it at a level where the quests are still yellow/green.
When it's just the two of us I don't read too much about the dungeon so we explore the content more as intended. If it takes a little longer that's fine it's about having fun. We could level faster anyway just doing non-instance quests and with much less stress.
We headed to Cobrahn first. Kresh dropped a blue shield for us that we instantly destroyed as 5s vendor value was too low to take up bag space. Working our way up the twisting slope to Cobrahn wasn't quick as we couldn''t chainpull safely. We could handle 3 elites at once if we were in control of the fight, but a bad pull was always going to equal wipe. We pulled and dealt with the elite trash seperately so the Cobrahn fight was easy and unmemorable. Two-shot the snakes, burn fanglord, yawn.
He dropped Leggings of the Fang Booyah - 17% drop and made J a very happy girl when I told her to just take it with no roll. The problem with running two hunters is we both want the same drops and the cloth/mail stuff is useless to us, but we're levelling so fast when we do play that the gear isn't necessary, it's just fun to have.
Back to Lady Anacondra. This was trickier than Cobrahn as it impossible to pull anyone bar the 1st raptor seperately. It went smoothly tho, neither us nor our pets were ever in any danger and she dropped Serpent's Shoulders
Mine :-)
We moved on towards Pythas, moving at a much faster pace now that chain-pulling was back on the table. Love being able to see ahead, hate tight winding corners.
Then we hit the top of a slope, a small entranceway and a tight right hand bend. There were 2 druids, 2 shamblers and 4 non-elites. This could be problematic. I quickly came up with the awesome plan of pulling the shambler on the far right running back down the slope to J and we'd intercept it with our pets once it was in our tunnel but before it got to us. It should pull 3 (maybe all 4) of the non elites with it and leave the final 3 elites in place for us to deal with afterwards.
I pull, I run, I see the non-elite plants coming as well. Success thy name is Bol.
"We have a druid" comes from J. Fuck. This just got hard.
Suddenly there's also another shambler attacking me from behind. I have no idea if it's a respawn, a pat or the one from the cavern somehow got behind. It doesn't really matter as wipe is inevitable. Our bags are full of green stuff and we have long since discarded all vendor trash so we take a break to hand in the quests we've already done and free up some space. Bol dings 24 so we do some Stonetalon quests to ding J as well. She was nervous about contested zones but this went fine - as it should. I played alliance on the US servers and there is zero reason for any alliance to be there unless they're complete nubcakes.
She dings and we train. Nothing useful for us, but a stamina and armor increase on our pets is sexy. At which point we decide we've been playing several hours and will leave the 2nd half of the dungeon till tomorrow
So we killed a couple of things to ding 22 and get new training. This proved wise when we got the mend pet upgrade (an increase of 100%), the growl upgrade (which meant our little tanks would actually be able to hold some aggro rather than having the amazing mob-repelling abilities of your average low-level, battle-stanced, 2H-wielding wannabeatank) and some passive nature resistance.
take two.
MUCH smoother. While it's true we could just get a group we'll be doing plenty of pugging on the druids, and I'll be tanking pugs in every instance on Tankit. So duoing some instances on our hunters is fun as long as we can do it at a level where the quests are still yellow/green.
When it's just the two of us I don't read too much about the dungeon so we explore the content more as intended. If it takes a little longer that's fine it's about having fun. We could level faster anyway just doing non-instance quests and with much less stress.
We headed to Cobrahn first. Kresh dropped a blue shield for us that we instantly destroyed as 5s vendor value was too low to take up bag space. Working our way up the twisting slope to Cobrahn wasn't quick as we couldn''t chainpull safely. We could handle 3 elites at once if we were in control of the fight, but a bad pull was always going to equal wipe. We pulled and dealt with the elite trash seperately so the Cobrahn fight was easy and unmemorable. Two-shot the snakes, burn fanglord, yawn.
He dropped Leggings of the Fang Booyah - 17% drop and made J a very happy girl when I told her to just take it with no roll. The problem with running two hunters is we both want the same drops and the cloth/mail stuff is useless to us, but we're levelling so fast when we do play that the gear isn't necessary, it's just fun to have.
Back to Lady Anacondra. This was trickier than Cobrahn as it impossible to pull anyone bar the 1st raptor seperately. It went smoothly tho, neither us nor our pets were ever in any danger and she dropped Serpent's Shoulders
Mine :-)
We moved on towards Pythas, moving at a much faster pace now that chain-pulling was back on the table. Love being able to see ahead, hate tight winding corners.
Then we hit the top of a slope, a small entranceway and a tight right hand bend. There were 2 druids, 2 shamblers and 4 non-elites. This could be problematic. I quickly came up with the awesome plan of pulling the shambler on the far right running back down the slope to J and we'd intercept it with our pets once it was in our tunnel but before it got to us. It should pull 3 (maybe all 4) of the non elites with it and leave the final 3 elites in place for us to deal with afterwards.
I pull, I run, I see the non-elite plants coming as well. Success thy name is Bol.
"We have a druid" comes from J. Fuck. This just got hard.
Suddenly there's also another shambler attacking me from behind. I have no idea if it's a respawn, a pat or the one from the cavern somehow got behind. It doesn't really matter as wipe is inevitable. Our bags are full of green stuff and we have long since discarded all vendor trash so we take a break to hand in the quests we've already done and free up some space. Bol dings 24 so we do some Stonetalon quests to ding J as well. She was nervous about contested zones but this went fine - as it should. I played alliance on the US servers and there is zero reason for any alliance to be there unless they're complete nubcakes.
She dings and we train. Nothing useful for us, but a stamina and armor increase on our pets is sexy. At which point we decide we've been playing several hours and will leave the 2nd half of the dungeon till tomorrow
Wednesday, 27 August 2008
been away
long weekend of non-wow stuff.
Just before I left I did roll an undead priest tho, Mortnoir. Getting him to level 8 was kinda fun altho Tirisfal is probably the starting area I'm least keen on. I also rolled an orc shaman, Kajin. I almost didn't bother as J rolled one before and hated it. I'm so glad I did tho as it's jumped straight into my favourite toon slot. Earth shock is teh awesome. After levelling my warrior having a way to easily and quickly kill runners always endears me to a toon.
After my break Im keen to run more instances. Bol is eying wailing caverns, Calypsia SFK and brokentoe is ready for ragefire. I took Tankit from 8-12 this morning as well so he'll be ready for ragefire shortly as well.
I considered rolling a troll mage as well, largely because I don't have a troll. But as they share a starting zone with the orcs and I'd just be redoing the same quests it seems missable. So no mage, lock or rogue for me. This is partly because I've played them before but having tried all the toons now they would rank as my least favourite three. I'm very happy with the decision to roll every class I hadn't yet tried. I think if a new mega-MMO somehow took over WoW's place I'd roll one of everything through the beginning levels and see what I enjoyed most rather than picking one blind and hoping I didn't waste weeks on it only to find I didn't enjoy it.
Bol 21 Hunter
Calypsia 19 Paladin
Brokentoe 15 Druid
Tankit 12 Warrior
Kajin 11 Shaman
Mortnoir 8 Priest
Just before I left I did roll an undead priest tho, Mortnoir. Getting him to level 8 was kinda fun altho Tirisfal is probably the starting area I'm least keen on. I also rolled an orc shaman, Kajin. I almost didn't bother as J rolled one before and hated it. I'm so glad I did tho as it's jumped straight into my favourite toon slot. Earth shock is teh awesome. After levelling my warrior having a way to easily and quickly kill runners always endears me to a toon.
After my break Im keen to run more instances. Bol is eying wailing caverns, Calypsia SFK and brokentoe is ready for ragefire. I took Tankit from 8-12 this morning as well so he'll be ready for ragefire shortly as well.
I considered rolling a troll mage as well, largely because I don't have a troll. But as they share a starting zone with the orcs and I'd just be redoing the same quests it seems missable. So no mage, lock or rogue for me. This is partly because I've played them before but having tried all the toons now they would rank as my least favourite three. I'm very happy with the decision to roll every class I hadn't yet tried. I think if a new mega-MMO somehow took over WoW's place I'd roll one of everything through the beginning levels and see what I enjoyed most rather than picking one blind and hoping I didn't waste weeks on it only to find I didn't enjoy it.
Bol 21 Hunter
Calypsia 19 Paladin
Brokentoe 15 Druid
Tankit 12 Warrior
Kajin 11 Shaman
Mortnoir 8 Priest
Monday, 18 August 2008
ragefire chasm
We intended to run RFC for the 1st time with our druids because, as I've mentioned, it should be so easy getting a group that we could probably hold out for semi-competent one. My desire to see pve instance content is only matched by my general loathing of pugs. I ran deadmines on an alt and while it was fun to an extent the moron level was high causing constant and unnecessary wipes. Our first "tank" had never used defensive stance before, but it didn't really matter as the dps nuked and chain-pulled on sight. They also considered a mob running away to be a victory (and they should just let him go cos he'll come back in a minute anyway).
On the other hand I want to pug because it gives you access to new people and you can find some skilled buddies. Tankit especially is going to have to pug a ton on his way to finding the right endgame guild. In the deadmines we had a feral druid join us for Shredder and he immediately put on an awesome off-tank display. In control and aware of what was happening around him. I whispered him and friended him. Of ocurse that was on the US server so it doesn't help me now, but it does serve as inspiration for pugging. I'm just not entirely sure whether the lower level instances are the best place to find skilled companions.
Our hunters dinged 19 before we knew it and I decided we should try to duo RFC (the 4 RFC quests we had turned green as we dinged). We did Stockades together by ourselves at 29 on a lock and shaman and it was challenging but fun. I didn't expect to find anything tricky in here but running through it before we pugged it on the druids couldn't hurt.
We wiped once, early, on a bad trash pull. It wasn't really J's fault, her boar pathes a little randomly at times. We learned a lesson from that tho and made sure to pull the targetted mobs further towards us before intercepting them with the pets. There were no issues at all and we sped through the dungeon. The trickiest part, in an admittedly very simple beginner-friendly instance, is probably getting to Taragaman. The bridges create a LOS issue that forces you to get fairly close to make the initial pull, the mobs are tightly packed into each of the "islands" meaning your pull has to be accurate, and there are small pats wandering around the circle of islands.
Taragaman dropped Subterranean Cape for us and J let me take it as she had a green cloak already and I was wearing a white piece with 12 armor. While obviously better for a rogue or druid (I probably wouldn't even have rolled for it had we been pugging properly) and being *only* level 13, the cloak is a huge upgrade for me. I wasn't joking when I said gear was our main problem. Bol is level 21 now and still wearing grey gloves. At level 17 he picked up Tribal Pants and they were easily the best piece of gear he owned.
Of course my taking the cape means I'll likely be deferring at least the 1st Fang drop from Wailing Caverns to J but the place looks so packed with good loot (amazing loot for our raggedy toons) that we should both make out well.
On the other hand I want to pug because it gives you access to new people and you can find some skilled buddies. Tankit especially is going to have to pug a ton on his way to finding the right endgame guild. In the deadmines we had a feral druid join us for Shredder and he immediately put on an awesome off-tank display. In control and aware of what was happening around him. I whispered him and friended him. Of ocurse that was on the US server so it doesn't help me now, but it does serve as inspiration for pugging. I'm just not entirely sure whether the lower level instances are the best place to find skilled companions.
Our hunters dinged 19 before we knew it and I decided we should try to duo RFC (the 4 RFC quests we had turned green as we dinged). We did Stockades together by ourselves at 29 on a lock and shaman and it was challenging but fun. I didn't expect to find anything tricky in here but running through it before we pugged it on the druids couldn't hurt.
We wiped once, early, on a bad trash pull. It wasn't really J's fault, her boar pathes a little randomly at times. We learned a lesson from that tho and made sure to pull the targetted mobs further towards us before intercepting them with the pets. There were no issues at all and we sped through the dungeon. The trickiest part, in an admittedly very simple beginner-friendly instance, is probably getting to Taragaman. The bridges create a LOS issue that forces you to get fairly close to make the initial pull, the mobs are tightly packed into each of the "islands" meaning your pull has to be accurate, and there are small pats wandering around the circle of islands.
Taragaman dropped Subterranean Cape for us and J let me take it as she had a green cloak already and I was wearing a white piece with 12 armor. While obviously better for a rogue or druid (I probably wouldn't even have rolled for it had we been pugging properly) and being *only* level 13, the cloak is a huge upgrade for me. I wasn't joking when I said gear was our main problem. Bol is level 21 now and still wearing grey gloves. At level 17 he picked up Tribal Pants and they were easily the best piece of gear he owned.
Of course my taking the cape means I'll likely be deferring at least the 1st Fang drop from Wailing Caverns to J but the place looks so packed with good loot (amazing loot for our raggedy toons) that we should both make out well.
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