Our two intrepid hunters entered wailing caverns at level 21 without the aid of a party. We wiped at the first major junction. It's been a little while since we played the hunters so we partially attributed the epic phail to that. Mend pet ticking for 25/3 didnt exactly help tho.
So we killed a couple of things to ding 22 and get new training. This proved wise when we got the mend pet upgrade (an increase of 100%), the growl upgrade (which meant our little tanks would actually be able to hold some aggro rather than having the amazing mob-repelling abilities of your average low-level, battle-stanced, 2H-wielding wannabeatank) and some passive nature resistance.
take two.
MUCH smoother. While it's true we could just get a group we'll be doing plenty of pugging on the druids, and I'll be tanking pugs in every instance on Tankit. So duoing some instances on our hunters is fun as long as we can do it at a level where the quests are still yellow/green.
When it's just the two of us I don't read too much about the dungeon so we explore the content more as intended. If it takes a little longer that's fine it's about having fun. We could level faster anyway just doing non-instance quests and with much less stress.
We headed to Cobrahn first. Kresh dropped a blue shield for us that we instantly destroyed as 5s vendor value was too low to take up bag space. Working our way up the twisting slope to Cobrahn wasn't quick as we couldn''t chainpull safely. We could handle 3 elites at once if we were in control of the fight, but a bad pull was always going to equal wipe. We pulled and dealt with the elite trash seperately so the Cobrahn fight was easy and unmemorable. Two-shot the snakes, burn fanglord, yawn.
He dropped Leggings of the Fang Booyah - 17% drop and made J a very happy girl when I told her to just take it with no roll. The problem with running two hunters is we both want the same drops and the cloth/mail stuff is useless to us, but we're levelling so fast when we do play that the gear isn't necessary, it's just fun to have.
Back to Lady Anacondra. This was trickier than Cobrahn as it impossible to pull anyone bar the 1st raptor seperately. It went smoothly tho, neither us nor our pets were ever in any danger and she dropped Serpent's Shoulders
Mine :-)
We moved on towards Pythas, moving at a much faster pace now that chain-pulling was back on the table. Love being able to see ahead, hate tight winding corners.
Then we hit the top of a slope, a small entranceway and a tight right hand bend. There were 2 druids, 2 shamblers and 4 non-elites. This could be problematic. I quickly came up with the awesome plan of pulling the shambler on the far right running back down the slope to J and we'd intercept it with our pets once it was in our tunnel but before it got to us. It should pull 3 (maybe all 4) of the non elites with it and leave the final 3 elites in place for us to deal with afterwards.
I pull, I run, I see the non-elite plants coming as well. Success thy name is Bol.
"We have a druid" comes from J. Fuck. This just got hard.
Suddenly there's also another shambler attacking me from behind. I have no idea if it's a respawn, a pat or the one from the cavern somehow got behind. It doesn't really matter as wipe is inevitable. Our bags are full of green stuff and we have long since discarded all vendor trash so we take a break to hand in the quests we've already done and free up some space. Bol dings 24 so we do some Stonetalon quests to ding J as well. She was nervous about contested zones but this went fine - as it should. I played alliance on the US servers and there is zero reason for any alliance to be there unless they're complete nubcakes.
She dings and we train. Nothing useful for us, but a stamina and armor increase on our pets is sexy. At which point we decide we've been playing several hours and will leave the 2nd half of the dungeon till tomorrow
Friday, 29 August 2008
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